Dragon Spear (2020

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Dragon Spear (2020

2023-03-28 21:41| 来源: 网络整理| 查看: 265

Simple table for Dragon Spear, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general: A. Do action YYY. B. Activate (put an X) the "Initialization (Activate This First)" script. C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script. D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address. E. Do action ZZZ.

V1004 - 2020-05-12 1. Tested game version V1.012. May work on other versions.

2. DataManager. Allows Stage 1-1 to drop all / any Pet, Consumable and Equipment by changing "DataManager Stats -> _stage_story_reward_data -> Slot 1".

Equipment - added all Equipment into the droplist including Abyss-locked ones. Consumables - added all Consumables into the droplist including Abyss-locked ones. Pets - Added all pets. Process is almost the same as before.

Allows the following to be modfied for all Pet drops. - "EquipChance". Set to 0. - "RareChance". Set to 0. - "PetChance". Set to 1000 to force the Pet drop. - "EtcChance". Set to 0. - "MoneyChance". Set to 0. - "PetCodeMin". Set to the Pet (e.g. "1106" for Rumie). - "PetCodeMax". Set to the Pet (e.g. "1106" for Rumie). - "PetAttribute". Set this to Pet 1, 2, 3 etc to match the Pet in "PetCodeMin" (e.g. "Pet 3 Attribute" for Rumie).

V1003- 2018-09-02 1. DataManager. Allows Stage 1-1 to drop almost any Pet and Consumable by changing "DataManager Stats -> _stage_story_reward_data -> Slot 1".

Allows the following to be modfied for some Pet drops. - "PetAttribute". Set this to "06 00 00 00 31 00 30 00 30 00 30 00 30 00 30 00 : Pet Attribute". - "EquipChance". Set to 0. - "RareChance". Set to 0. - "PetChance". Set to 1000 to force the Pet drop. - "EtcChance". Set to 0. - "MoneyChance". Set to 0. - "PetCodeMin". Set to the Pet (Meow etc). Not sure if all Pets are in the game. - "PetCodeMax". Set to the Pet (Meow etc). Not sure if all Pets are in the game.

Allows the following to be modfied for some Consumable drops. - "RewardID -> Slot 1". Set this to the type of Consumable. Format is: 2000X - Ore of Enhancement 3010X - Rune of Massacre 3011X - Rune of Hunter 3012X - Rune of Sage 3013X - Rune of Assassin 3014X - Rune of Vampire 3015X - Rune of Patience 3016X - Rune of Vengeance 3017X - Rune of Giant 3020X - Rune of Destruction 3022X - Rune of Harmony 3023X - Rune of War 3024X - Rune of Guardian 3025X - Rune of Time 4101X - The Fragments of the Spider Queen 4102X - The Fragments of the Mysterious Bird 4103X - The Fragments of the Iron Monster 4104X - The Fragments of the Ice Giant 4105X - The Fragments of the Sea Reaper 4106X - The Fragments of the Ancient Oracle 4107X - The Fragments of the Fallen Witch 4108X - The Fragments of the Black Dragon 4301X - The Fragments of the Hybrid Evil 4302X - The Fragments of the Machine Arbiter 4303X - Flame Dragon Particle 4304X - The Fragments of the Flower Queen 4305X - The Fragments of the Frozen Tyrant 4306X - The Fragments of the Ruthless Beast 4701X - The Fragments of the Rampant Knight



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